WKU CS Research is Briefly Mentioned in the Recent News Published by Nature (WKU研究成果出现在自然杂志以及ACM科技新闻)

In the recent issue of Nature, the most influential multidisciplinary scientific journal, published on January 3, 2018, a news article entitled "The research hardware in your video-game system" has mentioned our attempt to use Microsoft Kinect sensors to read the emotion of children with autism spectrum disorder. The link to the article is available at:


The mention of our work in such influential news outlet is another acknowledgment of our efforts which was initiated by Dr. Tiffany Tang in 2015.

The news has also been picked up and sent to all ACM members in its Tech News (ACM TechNews, Friday, January 5, 2018).

Nature was founded in 1869 aiming for scientists and academics. According to a report in 2012, Nature online is accessed by over 3 million people each month. ACM, Association for Computing Machinery, was founded in 1947 and is the world's largest scientific and educational computing society.

WKU Research Shown along With One from MIT at the 33rd Annual ACM Human Computer Interaction Conference

During April 18 to 23, 2015, Computer Science professor Dr. Tiffany Y. Tang, Dr. Pinata Winoto and junior student Yongfu (Relic) Wang attended the 33rd Annual ACM Conference on Human Factors in Computing (ACM CHI 2015) in Seoul, Korea.

ACM CHI conference is an annual premier conference on computer human interaction organized by ACM SIGCHI and sponsored by large companies and NSF

CHI is the premier international forum for human-computer interaction. This year, the conference attracted more than 2900 researchers from around the world to exchange their latest research in advancing Human-Computer and Human-Robot interactions.

Our poster (second from the left), along with posters by researchers from University of Basel and MIT; many other posters are from world-class universities such as Carnegie-Mellon Univ., Harvard, Stanford, Univ. Michigan, Univ. British Columbia, Univ. College London, Univ. Edinburgh, Univ. Stuttgart, TU München, RWTH Aachen, KU Leuven, TU Delft, Univ. Tokyo, Tsinghua Univ., NUS, KAIST, among others.

During the conference, they presented their system “Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect” side by side with one from MIT (Massachusetts Institute of Technology) Artificial Intelligence Lab and another two from University of Basel (one of the leading universities in Switzerland); many other students from such top universities as Harvard University, Stanford University, Carnegie Mellon University, Princeton University, Northwestern University, Cornell University, Georgia Institute of Technology, National University of Singapore, University of Tokyo, also showed their works there.

The demonstrated system made use of three sets of Microsoft Kinect to construct an augmented virtual ball passing game that allows multi-players to interact with each other over a distance. Meanwhile, it also allows users to be able to see each other in person and the environment.

The system at a glance

The system demo can be watched at: Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing using Multiple Sets of Kinect

The paper documenting this research can be downloaded from the ACM Digital Library at: Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect

Meanwhile, the WKU team also presented their work in the Third International Symposium of Chinese CHI (Chinese CHI 2015) during April 18-19, 2015. Chinese CHI is Chinese leading forum for research in all areas of Human-Computer Interaction. It attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience design, software engineering, human factors, information systems, social science and creative industries among other disciplines. Other speakers presented their papers in the venue come from National Taiwan University, University of Michigan, Tsinghua University, Peking University, etc.

Dr. Tang, Dr. Winoto and Yongfu (Relic) would also like to acknowledge the support from Wenzhou-Kean University, especially the Academic Affair Office. Many thanks also go to Stellar Shi from the Academic Affairs office for her numerous helps and kindness.

More details on the on-going project can be found at: WKU Media Lab & Playground

VPER – A Visual HelPER Device for the Visually Impaired (CS seminar)

On April 8th, 2015, Christine Chen and Leila Huang presented their project “Vper – a wearable device that can provide the visually impaired with surrounding information” in Room C301 @ General Education Hall.

Workshop on the Code of Conduct

On March 31, 2015, fourteen students have participated in the short workshop about the code of conduct. The purpose is to help students to better understand common practices in research communities, so that to improve their professionalism.

©Wenzhou-Kean University, Department of Computer Science | 88 Daxue Rd, Ouhai, Wenzhou, Zhejiang Province, China 325060

Maintained by Jane Jie Chen