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The following is a list of publications produced by our faculty and students since 2014 (Student' names had been underlined):

2017:

1. Tiffany Y. Tang and Pinata Winoto. An Internet of Things Approach to “Read” the Emotion of Children with Autism Spectrum Disorder: Experiences and Challenges. In Press. CRC Press.

2. Pinata Winoto and Tiffany Y. Tang. Training Joint Attention Skills and Facilitating Proactive Interactions in Children with Autism Spectrum Disorder: a Loosely-Coupled Collaborative Tabletop-based Application in a Chinese Special Education Classroom. Accepted, Journal of Educational Computing Research, SAGE.

3. Tiffany Y. Tang, Mary Falzarano, and Patricia. A. Morreale. Assessment of the utility of gesture-based application for the engagement of Chinese children with autism. Universal Access in the Information Society, Springer, pp. 1-16.

4. Pinata Winoto and Tiffany Y. Tang. A multi-user tabletop application to train children with autism social attention coordination skills without forcing eye-gaze following. In Proc. of the 16th ACM Interaction Design and Children Conference (ACM IDC 2017), pp. 527-532. Stanford, CA, June 27-30, 2017. ACM Press.

5. Pinata Winoto, Tiffany Y. Tang and Aonan Guan. On active sharing and responses to joint attention bids by children with autism in a loosely coupled collaborative play environment. In Proc. of the 16th ACM Interaction Design and Children Conference (ACM IDC 2017), pp. 717-720. Stanford, CA, June 27-30, 2017. ACM Press.

6. Tiffany Y. Tang, Pinata Winoto and Carl Guanxing Chen. Emotion recognition via face tracking with RealSense 3D camera for children with autism. In Proc. of the 16th ACM Interaction Design and Children Conference (ACM IDC 2017), pp. 533-539. Stanford, CA, June 27-30, 2017. ACM Press.

7. Tiffany Y. Tang and Luciana Lew. Beyond EFL Writing Anxiety: Tapping into the Individual Emotionality of Proficient EFL Writers through Semi-Structured Analysis and Wearable Sensing Technology. In Proc. of the 19th International Conference on Human-Computer Interaction (HCII’2017), pp 170-181. Springer.

8. Pinata Winoto, Vince Lineng Cao and Esther Mingyue Tang. A Highly Customizable Parent-Child Word-Learning Mobile Game for Chinese Children with Autism. In Proc. of 2017 Human-Computer Interaction International Conference (HCII2017), pp. 545-554, Springer.

9. Tiffany Y. Tang, Relic Yongfu Wang and Carl Guanxing . The Sum of All Our Feelings: Sentimental Analysis on Chinese Autism Sites. In Proc. of the 19th International Conference on Human-Computer Interaction (HCII’2017), pp 108-116. Springer.

10. Tiffany Y. Tang, Xinhe Zhou. On Modelling the Evolving Emotion on Literature. In Proc. of the 19th International Conference on Human-Computer Interaction (HCII’2017), pp. 454-463. Springer.

11. Maldini Yifan He and Tiffany Y. Tang. Recommending Highlights in Anime Movies: Mining the Real-Time User Comments “Danmaku. In Proc. of SAI Intelligent Systems Conference 2017 (IntelliSys 2017). IEEE Press.

12. Maldini Yifan He and Tiffany Y. Tang. The Effect of Emotion in an Ultimatum Game: the Bio-Feedback Evidence. In Proc. of the 19th International Conference on Human-Computer Interaction (HCII’2017), pp 122-129. Springer.

13. Maldini Yifan He, Bo Zhu, and Pinata Winoto. A Customizable Calculator Application with 3D-Printed Cover for the Visually Impaired in China. In Proc. of the 8th International Conference on Applied Human Factors and Ergonomics (AHFE’2017), pp. 271-280, Springer.

14. Pinata Winoto, Tiffany Y. Tang, Leila Zeqian Huang and Christine Piao Chen. Thinking in Pictures: Performance of Chinese Children with Autism on Math Learning through Eye-Tracking Technology. In Proc. of the 19th International Conference on Human-Computer Interaction (HCII’2017), pp. 215-226, Springer.

2016:

15. Tiffany Y. Tang. Information Revelation for Better or Worse Recommendation: Understanding Chinese Users’ Privacy Attitudes and Practices. WAIM 2015 International Workshops: HENA, HRSUNE, Qingdao, China, June 8-10, 2015, Revised Selected Papers, LNCS_9391, pp. 100-112, Springer.

16. Tiffany Tang and Olga Santos. Introduction to the Special Issue on Human Aspects of Making Recommendations in Social and Ubiquitous Networking Environments. New Review of Hypermedia and Multimedia. Volume 22, Issue 1-2, 2016:1-5. Taylor & Francis.

17. Tiffany Tang and Pinata Winoto. I should not recommend it to you even if you will like it: the ethics of recommender systems. New Review of Hypermedia and Multimedia. Volume 22, Issue 1-2, 2016: 111-138. Taylor & Francis.

18. Pinata Winoto. Reflections on the Adoption of Virtual Reality-based Application on Word Recognition for Chinese Children with Autism. In Proc. of the 15th ACM Interaction Design and Children Conference (ACM IDC’2016), pp. 589-594, Manchester, UK, June 21-24, 2016, ACM Press.

19. Tiffany Y. Tang. Helping Neuro-typical Individuals to “Read” the Emotion of Children with Autism Spectrum Disorder: an Internet-of-Things Approach. In Proc. of the 15th ACM Interaction Design and Children Conference (ACM IDC’2016), pp. 666-671. Manchester, UK, June 21-24, 2016. ACM Press.

20. Pinata Winoto, Tiffany Y. Tang, Aonan Guan. “I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to”: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills. In Proc. of the 15th ACM Interaction Design and Children Conference (ACM IDC’2016), pp. 601-606. Manchester, UK, June 21-24, 2016.

21. Pinata Winoto, Carl Guanxing Chen and Tiffany Tang. The Development of a Kinect-based Online Socio-Meter for Users with Social and Communication Skill Impairments: A Computational Sensing Approach. In Proc. of IEEE International Conference on Knowledge Engineering and Applications (ICKEA’2016), pp. 139-143. Singapore September 28-30, 2016. IEEE Press.

22. Tiffany Y. Tang and David Flatla. Autism Awareness and Technology-Based Intervention Research in China: the Good, the Bad, and the Challenging. In Proc. of Workshop on Autism and Technology - Beyond Assistance & Intervention, in conjunction with the 34th ACM International Conference on Human Factors in Computing Systems (CHI’2016), May 7 – 12 at San Jose, CA, USA. ACM Press.

23. Tiffany Y. Tang, Maldini Yifan He, Vince Lineng Cao. “One Doesn’t Fit All”: A Comparative Study of Various Finger Gesture Interaction Methods. In Proc. of 18th International Conference on Human-Computer Interaction (HCII’2016), pp 88-97. Springer.

24. Pinata Winoto, Clerk Nuo Xu and Adam An Zhu. “Look to Remove”: A Virtual Reality Application on Word Learning for Chinese Children with Autism. In Proc. of the 18th International Conference on Human-Computer Interaction (HCII2016), pp. 257-264, Springer.

25. Tiffany Y. Tang, Mary Falzarano, and Patricia A. Morreale. Engaging Chinese Children with Autism to Interact with Portable Hand- and Finger-Gesture Based Applications: Experiment and Reflections. In Proc. of the 18th International Conference on Human-Computer Interaction (HCII’2016), pp 562-572. Springer.

26. Tiffany Y. Tang, Relic Yongfu Wang. A Comparative Study of Applying Low-Latency Smoothing Filters in a Multi-Kinect Virtual Play Environment. In Proc. of the 18th International Conference on Human-Computer Interaction (HCII’2016), pp. 144-148. Springer.

2015:

27. Pinata Winoto and Tiffany Y. Tang. From Market Place to Collusion Detection: Case Studies of Gamification in Education. Gamification in Education and Business, Torsten Reiners & Lincoln C. Wood (Eds.). pp. 277-290. Springer International Publishing.

28. Tiffany Y. Tang, Ben K. Daniel, and Cristobal Romero. Recommender systems in social and online learning environments. Expert Systems, 32(2): 261-263. Wiley.

29. Pinata Winoto and Tiffany Y. Tang. Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game. In Proc. of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing/ the International Symposium on Wearable Computers (ACM UbiComp/ISWC '15), pp. 193-196. Adjunt, September 7-11, 2015, Osaka, Japan. ACM Press.

30. Tiffany Y. Tang, Relic Yongfu Wang, Yuhui You, Leila Zeqian Huang and Christine Piao Chen. Supporting Collaborative Play via an Affordable Touching + Singing Plant for Children with Autism in China. In Proc. of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing/ the International Symposium on Wearable Computers (ACM UbiComp/ISWC '15), pp. 373-376. Adjunt, September 7-11, 2015, Osaka, Japan. ACM Press.

31. Christine Piao Chen, Leila Zeqian Huang, Tiffany Y. Tang, Relic Yongfu Wang and Pinata Winoto. VPER - A Visual HelPER Device for the Visually Impaired Users. In Proc. of the Second International Conference on Soft Computing and Machine Intelligence (ISCMI-2015), pp. 88-92. Hong Kong, Hong Kong, 2015, IEEE.

32. Tiffany Y. Tang, Pinata Winoto, Relic Yongfu Wang. Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of Kinect. In Proc. of the Second International Conference on Soft Computing and Machine Intelligence (ISCMI-2015), pp. 107-111. Hong Kong, 2015, IEEE.

33. Tiffany Y. Tang and Relic Yongfu Wang. Alone Together: Multiplayer Online Ball Passing using Kinects --- an Experimental Study. In Proceedings of the 18th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2015), pp. 187-190, March 14-18, Vancouver, Canada, 2015. ACM Press.

34. Tiffany Y. Tang, Pinata Winoto and Relic Yongfu Wang. Alone Together: A Multiplayer Augmented Reality Online Ball Passing Game. In Proceedings of the 18th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2015), pp. 37-40. March 14-18, Vancouver, Canada, 2015. ACM Press.

35. Tiffany Y. Tang, Pinata Winoto and Relic Yongfu Wang. Having Fun over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect. In Proceedings of the 33rd ACM International Conference on Human Factors in Computing Systems (ACM CHI’2015), pp. 1187-1192. April 18-23, Seoul, South Korea, 2015. ACM Press.

36. Jinyi Wu, Pinata Winoto, and Woojin Paik. A Study on a Decentralized SaaS Business Model. In Proc. 2015 International Conf. Network and Information Systems for Computers (ICNISC 2015), Wuhan, China, pp. 389-394, IEEE Press.

2014:

37. Pinata Winoto and Tiffany Tang. The Ethics of a Recommendation System. In Web-Age Information Management: WAIM 2014 International Workshops: BigEM, HardBD, DaNoS, HRSUNE, BIDASYS (Chen, Y., Balke, W.-T., Xu, J., Xu, W., Jin, P., Lin, X., Tang, T., Hwang, E. (Eds.)), LNCS 8597, Springer. pp. 287-298.

38. Tiffany Tang, Pinata Winoto and Ziqing Ye. Geographical Information in a Multi-Domain Recommender System. In Web-Age Information Management: WAIM 2014 International Workshops: BigEM, HardBD, DaNoS, HRSUNE, BIDASYS (Chen, Y., Balke, W.-T., Xu, J., Xu, W., Jin, P., Lin, X., Tang, T., Hwang, E. (Eds.)), LNCS 8597, Springer. pp. 315-321.

39. Lotus Xinhe Zhou and Tiffany Y. Tang. The Negative Effects of “Too Accurate” Recommendation Results: A Pilot Study of the Effects of Search Engine Overuse on Chinese Students. In Web-Age Information Management: WAIM 2014 International Workshops: BigEM, HardBD, DaNoS, HRSUNE, BIDASYS (Chen, Y., Balke, W.-T., Xu, J., Xu, W., Jin, P., Lin, X., Tang, T., Hwang, E. (Eds.)), LNCS 8597, Springer. pp. 299-306.

40. Tiffany Y. Tang, Pinata Winoto and Gordon McCalla. Further Thoughts on Context-Aware Paper Recommendations for Education. Recommender Systems for Technology Enhanced Learning: Research Trends & Applications, Nikos Manouselis, Hendrik Drachsler, Katrien Verbert, Olga C. Santos (Eds). Springer New York, pp. 159-173.

41. Tiffany Y. Tang and Tanja Engelmann. Introduction to the Special Issue on Group Awareness in Collaborative Social Learning Environments. Journal of Educational Computing Research, 50(3): 345-348. Baywood Publishing Company (now at SAGE).

42. Tiffany Y. Tang, Pinata. Winoto and Hareton Leung. A usability study of an educational groupware system: Supporting awareness for collaboration. Special Issue on Group Awareness in Collaborative Social Learning Environments. Journal of Educational Computing Research, 50(3): 381-404. Baywood Publishing Company (now at SAGE).

43. Yuhui You, Tiffany Tang, Yicheng Wang (2014). When Arduino Meets Kinect: An Intelligent Ambient Home Entertainment Environment. In Proceedings of the 6th IEEE International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC 2014), pp. 150-153. August 26-27, 2014, Hangzhou. IEEE Press.


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