MeTAP: A Highly Customizable Spatial Memory Training Application for individuals with Mild Cognitive Impairments and Dementia (1st Prize, Microsoft ImagineCup 2017 China Final)
June 20, 2017
We are developing a highly customizable spatial memory training mobile application for individuals with mild cognitive impairment or dementia. The application comes with two paired modes as Caregiver mode and Patient mode. With an intuitive touch-based system spatial information training mechanism, each item that is important for day-to-day activities are paired with mirroring visual tags in real life with those in the application. Through touch-based interactive technology, speech recognition, image tagging via Microsoft Cognitive Services and voice-enabled search technology, the application offers an enjoyable and intuitive user experience. Additionally, through cloud-based (MS Azure) behavioral modeling and remote data sharing, it can enable personalized spaced repetition memory learning and offer real-time behavioral data for the medical specialist and care-givers.
C. P. Chen, R. Y. Wang & K. Winoto. Contact: firstname.lastname@example.org
three WIP papers accepted to the ACM IDC 2016 conference
We have three WIP papers accepted into the ACM International Conference on Interaction Design and Children (ACM IDC 2016). Stay tuned for more news.
The Computer Science Department is thrilled to announce that a team of two freshmen supervised by Dr. Pinata Winoto has won the third prize in the annual Microsoft Imagine Cup 2016 (World Citizenship category) in China, after two rounds of fierce competition from teams from other top Chinese universities. The two freshmen are Odd Aonan Guan and Will Fangzhou Ye. The team, W0!, developed a collaborative puzzle game with both tablet and large-screen tabletop versions to train children with autism joint attention skills.
Microsoft Imagine Cup is the world’s premier student technology competition. Since the first Imagine Cup in 2003, there are 1.65 million students from more than 190 countries and regions participated in the competition. Till 2015, there are more than 100,000 Chinese students participated in Imagine Cup which has been dubbed as the “Programming Cup” in China and has had a huge influence on Chinese IT and Internet industries.
We would like to use this opportunity to acknowledge the generous financial support from Wenzhou-Kean University and the Office of Research and Sponsored Program (ORSP); thanks also go to Aries Yuanbo Huang (AAO) and Elena Xiangxiang Zhu (ORSP) for their supports and helps.
The W0! Team (Aonan Guan, Dr. Pinata Winoto, Fangzhou Ye)
Two children with autism were seen playing the tabletop game at ease
The Team W0! in front of their “talk”
April 10, 2016
From April 18 to April 20 nine Computer Science undergraduate students, accompanied by two CS faculty, Drs. Winoto and Tang, participated in the 2014 Microsoft Kinect for Windows All-Night Hackathon and won second and third place. In 24 hours they and other software developers, undergraduate, and graduate students developed software products for Microsoft’s Kinect v2, and at the end of the hackathon their products were evaluated by a panel of Microsoft judges. Drs. Winoto and Tang also enjoyed the opportunity to attend a Microsoft-held workshop on their latest Kinect product immediately preceding the hackathon.
Posing the photo with the Judges
The three students in the winning team worked in the middle of the night
All students posing photos after the event finished
All students posing photos at Microsoft
WKU Research Shown along With One from MIT at the 33rd Annual ACM Human Computer Interaction Conference
During April 18 to 23, 2015, Computer Science professor Dr. Tiffany Y. Tang, Dr. Pinata Winoto and junior student Yongfu (Relic) Wang attended the 33rd Annual ACM Conference on Human Factors in Computing (ACM CHI 2015) in Seoul, Korea.
ACM CHI conference is an annual premier conference on computer human interaction organized by ACM SIGCHI and sponsored by large companies and NSF
CHI is the premier international forum for human-computer interaction. This year, the conference attracted more than 2900 researchers from around the world to exchange their latest research in advancing Human-Computer and Human-Robot interactions.
Under the supervision of Dr. Tang, four students in two teams participated in the Second Kinect National Competition beginning September 2013; the competition required participants to design and build a FIFA World Cup themed Microsoft Kinect project. Around 150 projects were submitted for the competition overall, and after defeating teams from other leading universities including Peking University, Chinese University of Science and Technology, Nanjing University, Shanghai Jiaotong University, Zhejiang University in China, both teams entered the final after hosted in Shandong University from May 10 to May 11, 2014, where one of the teams snatched third place.
This is our first attempt and first-win. Congratulations to all students for their continuing hard-works during the eight month: Relic Yongfu Wang, Candice Yuan Chen, Will Yicheng Wang, Youyu Hui!